Control Resonant's Steam Deck Patch Still Needs Upscaling Tricks
Patch 1.4.0 landed for Control Resonant, and a fresh Deck Wizard test shows the game still leaning on 180p internal rendering and third-party frame generation to stay playable on Steam Deck.
The verdict arrives before the settings menu even loads: Control Resonant on Steam Deck still needs help, and patch 1.4.0 hasn't changed that math. According to a fresh test from Deck Wizard, getting the game to a comfortable handheld frame rate means running FSR 3.1's 'Ultra Performance' preset at an internal resolution of 180p, upscaled to 540p, and then stacking a second layer of fakery on top: Lossless Scaling's LSFG-VK 2.0 frame generation, doubling whatever frame count you've already synthesized.
That's not one optimization. That's two, bolted together, because one wasn't enough. Deck Wizard's video, tested fresh on a clean SteamOS 3.8.28 install with the game on internal storage, walks through the progression step by step: standard Handheld FSR 3.1 Performance first, then the Ultra Performance tier, then the 540p/180p combo, then that same combo with frame generation layered over it, per the timestamps in the upload. Each step down the ladder is an admission that the one above it wasn't holding up on its own.
The patch notes don't promise a handheld miracle, and nothing here suggests one arrived. Running a third-party frame generation tool on top of an already-aggressive upscale isn't a feature, it's a patch for a patch. Remedy's Manhattan looks the part on a big GPU; on a 4GB-VRAM handheld it still needs scaffolding to stay upright.
This follows the site's earlier look at the game's photo mode landing on PC first, while handheld players wait on performance fixes that haven't fully materialized. Test it yourself on your own Deck, the settings menu is right there waiting.
