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Control Resonant's Photo Mode Arrives Early, but Only on PC

Remedy says photo mode is coming to every platform in November, but a Nexus Mods creator has already built a better one for PC, leaving PS5 and Xbox players staring at the same empty menu.

By Adam Voss
Control Resonant's Photo Mode Arrives Early, but Only on PC

Remedy Entertainment has, by its own account, been cooking on a photo mode for Control Resonant for some time now, and the studio is not wrong that the game deserves one: the Hiss hang in the air like smoke that forgot how to disperse, and the whole of twisted Manhattan turns a tasteful, menacing red the moment you wander somewhere you should not. None of that is in dispute. What is in dispute is the wait, because as GameSpot reported, Remedy is saving the real thing for a November update, which is a long stretch to ask anyone to simply admire the scenery and resist the urge to frame it.

PC players, naturally, declined to wait. A Nexus Mods creator going by Kkyleeb21 has already assembled a free camera toolset that freezes time, switches between presets, and lets you tune exposure, depth of field, and cropping, with six filters thrown in for good measure. It is, by design, close in spirit to the photo mode Remedy itself shipped for Alan Wake 2, which raises the mildly uncomfortable question of why the publisher needed until November to reproduce a feature its own studio has already built once before. Xbox Series X|S and PS5 owners get to ask themselves that question with nothing but a blank menu for company, since the mod is a PC-only fix for a problem every platform shares equally.

Remedy, for its part, frames the delay as a matter of priorities. "The reason Photo Mode didn't release on launch is because we needed to prioritize making sure the game was in the best possible shape," the studio wrote in a blog post, adding that it consulted virtual photographers from the community and expects to ship the feature sometime in November. That is a reasonable enough explanation for a studio juggling a live game, and it comes alongside an update, version 1.4.0, that is doing a great deal more than most patches bother to.

The new build adds an infinite New Game++ loop, puts your Build Power number where you can actually see it on the Loadout screen, and flags unclaimed upgrades in The Gap with a HUD icon instead of making you go hunting. Unknown Zone combat intensity has been trimmed by ten to fifteen percent, map markers that used to linger or misplace themselves have been fixed, and a VFX bug that dropped framerate during the Artist Resonant fight is gone. There is a dedicated volume slider for radio dialogue now, a mute option for Apocalyptica's intro track if you have somehow tired of it, Razer haptics support, and a fix for over-saturated HDR highlights in the AgX tonemapper, which is the sort of detail that tells you someone on this team actually cares.

All of which makes the photo mode gap stranger rather than more forgivable. A studio capable of that much polish clearly has the discipline to ship the feature properly; it simply chose, again, to make players wait for the one thing that would have let them show their work.