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Xbox Denies the $400 Million Kojima Budget Rumor

A weekend rumor pegged Xbox's deal with Hideo Kojima at $400 million. Sources now say that number belonged to someone else, and Xbox paid a fraction of it.

By Adam Voss

You will have seen, by now, the number making the rounds: four hundred million dollars, attached to Hideo Kojima's new stealth project and to Xbox, as though the two facts obviously belonged together. They do not, and the correction arrived with the particular speed reserved for figures that were never going to survive contact with anyone who actually read the contract.

Chris Dring of The Game Business put the PHYSINT budget at Xbox at $400 million on his podcast this past weekend, a claim Windows Central reports he has since walked back, after Bloomberg's Jason Schreier declined to confirm it and suggested the real figure sits significantly lower. Windows Central's own sources with direct knowledge of the contracts go further: the $400 million figure, they say, was never Xbox's number at all. It was reportedly what Sony was on the hook for before PlayStation walked away from the deal, a detail Eurogamer corroborates and MBG lays out at length in his video on the channel, which frames the whole episode as PlayStation's exit rather than Xbox's extravagance.

Someone Else's Bill, Handed to the Wrong Company

That distinction matters more than the headline number ever did. Xbox and Kojima Productions are reportedly building toward PHYSINT on what Windows Central's sources describe as a fraction of the $400 million figure, with the negotiated terms said to include movie and television licensing alongside enhanced terms for OD, Kojima's atmospheric horror project also bound for Xbox. You were meant to read $400 million and picture Microsoft writing a check large enough to explain the layoffs at Halo Studios and the spin-off of teams like Double Fine and Compulsion into independence. The sources Windows Central spoke to say that is backwards: PlayStation quoted that figure, PlayStation balked at it, and Xbox picked up Kojima's prestige for considerably less than the number attached to the deal it passed on.

A Thriftier Industry, Whether It Likes the Label or Not

None of this happens in isolation. Developers at Saber Interactive, Remedy, and Bloober Team have each described building AAA-grade work on budgets in the tens of millions rather than the hundreds, and Windows Central's reporting ties rising American development costs to salary competition from AI-adjacent engineering roles clustered around hubs like Redmond, pushing Microsoft toward outsourcing in Eastern Europe and the UK. Xbox CEO Asha Sharma has been loud about cost discipline, and selling film and television rights back into the same budget, the way the PHYSINT deal reportedly does, is as much a hedge against another ballooning number as it is a marketing beat.

One recalls, because one tends to recall these things at the least convenient moment for Xbox, that this is the same restructuring that shuttered Halo Studios and handed the franchise to Activision, the same quarter that saw thousands of jobs cut in the name of focus. Landing Kojima at a discount is a genuine coup. Whether discipline this aggressive leaves him the room he needs to make the game worth the coup is a separate question, and Xbox has not yet earned the benefit of the doubt on that one.