Bloomberg: Sony Axed Kojima's Physint Over Budget, Sales
A new report claims PlayStation's split from Hideo Kojima came down to blown deadlines, a ballooning budget, and two Death Stranding games that didn't hit their sales targets.
Sony's version of events, you will recall, was that it merely "stepped away" from Physint, a phrase engineered by a public relations department to sound like a scheduling conflict rather than a divorce. Hideo Kojima's version, delivered on his own account, was blunter: PlayStation tried to cancel the thing outright. A new report now sides rather firmly with Kojima's reading of events, and adds the arithmetic Sony left out of its statement.
According to a Bloomberg report attributed to Jason Schreier and cited by Windows Central, Physint had missed deadlines and was tracking well over budget despite being, in the report's own phrasing, years from release. The same report claims Kojima's previous two efforts, Death Stranding and its sequel, fell short of PlayStation's revenue expectations, and that Sony had no appetite for sinking hundreds of millions more into a game it could not guarantee would stay on its own hardware. Rock Paper Shotgun and Eurogamer carry the same account, the latter distilling Sony's reasoning to budget, profitability, and exclusivity, three words that together sound less like a creative disagreement than a spreadsheet closing a tab.
The Money Sony Wouldn't Chase Twice
There is a certain grim consistency to a publisher declining to bankroll a third consecutive prestige project from a studio whose last two did not clear their targets, and one need not enjoy watching Kojima Productions lose a partner to admit that the math, as reported, is not irrational. What makes it interesting, rather than merely sad, is the exclusivity clause: Sony reportedly balked specifically because Physint would not remain permanently exclusive, which tells you that the arguments happening in that boardroom were not about whether the game would be good but about who would get to keep it.
What the Rest of the Coverage Adds, and Doesn't
AcidGlow's channel, covering the same report, adds two further claims not carried elsewhere: that Kojima refused to grant PlayStation the exclusivity it wanted, and that Sony executives close to Kojima had already left the company before this decision landed. Those specifics appear nowhere else in this round of coverage, so treat them as reported rather than settled. IGN's Daily Fix situates the decision inside a broader pattern of Sony trimming spend after a run of high-profile live-service cancellations, which is context, not confirmation of the Physint numbers themselves.
None of this comes with PlayStation's signature attached. Windows Central, Rock Paper Shotgun, Eurogamer, AcidGlow, and IGN are all working from the same Bloomberg reporting and an anonymous source described only as familiar with the project; Sony has offered no figures of its own, and no outlet here reports that it has.
A Familiar Shape, Wearing Different Colors
What Xbox has actually acquired, once you strip away the framing of a coup, is a project that its own former partner judged too expensive and too slow for a game still years from shipping, attached to a director whose last two releases underperformed. Microsoft has spent a decade collecting prestige names and promising they would justify the spend; the pattern of what happens after the press release is one I have watched too many times to bet against it repeating here. Kojima gets his budget back. Whether he gets his game finished on anyone's timeline is a separate question entirely, and the only person who cannot yet answer it is the man cashing the check.