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Leaked 200GB GTA 5 Files Reportedly Reveal Scrapped Liberty City DLC

A newly leaked cache of GTA 5 development files reportedly shows Rockstar building out a huge Liberty City expansion before killing it, alongside early GTA 6 assets.

By Marisol Vega

A leak measured in the hundreds of gigabytes surfaced this week claiming to hold the working guts of Grand Theft Auto V, and buried inside it, according to the person who posted it, is a version of Liberty City that Rockstar built big enough to ship and then chose not to.

According to Eurogamer, the leak runs to nearly 200GB and appears to include a substantially expanded Liberty City that had been in development as a cut piece of GTA 5 downloadable content. The same account describes cancelled single-player material sitting alongside it, including a set of Agent Trevor missions that never made it into the finished game. The channel MrBossFTW, whose video on the leak points back to a post on Reddit's r/GamingLeaksAndRumours, adds that the cache also contains early assets tied to GTA 6's Leonida map, the kind of ground-floor working files a studio produces years before a game is announced, let alone released.

None of this carries a word from Rockstar. What is circulating is a leak, reported as a leak, and it should stay described that way until the publisher says otherwise. Eurogamer and MrBossFTW are, in practical terms, one account of the same files rather than two independent confirmations of what those files actually are, since the reporting traces back to the same Reddit post. That does not make the material fake. It means the size of a leak tells you how far it traveled, not whether it is what it claims to be.

What it does illustrate, if the description holds up, is how much of a studio's calendar goes into things a player never sees. A fully built-out Liberty City is not a concept sketch. It is art passes, mission scripting, level geometry, months of paid work from people who built a city that then sat on a drive until somebody leaked it instead of Rockstar releasing it. Live-service economics get blamed for a lot of overproduced, underused content, but single-player games do the same math quietly: build wide, ship narrow, and let the rest become an internal footnote nobody outside the building was ever meant to read.

This is the same shape as every prior leak out of this studio, just with new labels on the files. GTA 6 development churns along on a delay this site has already had reason to note was outpacing the natural world's own timelines, and now the found footage from that development window is being picked over in a Reddit thread rather than a keynote. Rockstar has not confirmed a syllable of it, and Eurogamer's own framing keeps that caveat attached throughout, which is more than the excitement in some corners of this leak has managed to do.

The pattern here is not the leak. It is what leaks like this keep confirming about how much finished, funded work a big publisher is willing to bury rather than release, and how routinely that work only becomes visible once someone outside the company decides to make it public.