PlayStation Nerfs Wolverine's 'Fart Gas' Trail After Fan Revolt
Insomniac dialed back the glowing scent trail everyone nicknamed 'fart gas,' and hinted a full toggle is coming. My console still owes players an explanation for shipping it this loud in the first place.
Score one for the players who complained loud enough to actually move a AAA studio, and a point docked from my own team for needing the complaint at all. Insomniac just patched Marvel's Wolverine to tone down the glowing scent trail that fans and critics alike started calling "fart gas" the moment reviews landed, and the fix only exists because the internet would not let it go.
The trail in question follows Logan when he tracks a scent, a sound, or a story clue, and it was never something you could switch off. Washington Post writer Gene Park documented that on social media, showing that toggling navigation options and mission waypoints did nothing to the trail itself. Insomniac's James Stevenson had already explained before launch that the effect represents Logan's mutant senses kicking in during specific tracking moments, not a permanent overlay, but that explanation did not stop the discourse from lumping it in with the Final Fantasy yellow-paint debate about games doing too much thinking for the player.
What Actually Changed
The patch, detailed in notes posted to Insomniac's website, covers more than the visuals people were mocking:
- Reduced opacity on Scent Trails and Audio Sense indicators so the effects read as less intrusive on screen
- A fix for common crashes affecting a small percentage of players since launch
- A stated commitment to keep evaluating Senses features, including the possibility of full toggles in a future update
Insomniac framed the whole thing as refining the experience based on feedback, which is corporate for "you were right and we heard you." I will take that concession happily, because it beats the alternative of a studio digging in on a bad call.
Give Credit Where the Trail Leads
Here is the one thing I will hand the format its due: a live-service patch cadence this fast, on a single-platform exclusive, is exactly the kind of thing my scoreboard usually gives PlayStation the point for. Xbox, you can ship a roadmap slide about listening to players. Insomniac shipped an actual hotfix inside two weeks of launch, crash fixes included, and a toggle is reportedly still coming behind it.
What still nags at me is that this needed a Twitter thread and a week of ridicule before it happened. Sony's exclusive sold what early data pegs at 1.9 million copies in three days, so the audience showed up in force. The least the game owed them was an options menu that actually did what it claimed to do at launch, and it took public embarrassment to get there.
A full off switch would settle this for good. Until then, the trail is dimmer, the crashes are fewer, and the patch notes read like an apology written by people who know exactly what they are apologizing for.