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Why Are GTA 6 Pre-Orders Reportedly Skewing So Hard to PS5?

Xbox sources reportedly told The Verge that Grand Theft Auto VI pre-orders are heavily tilted toward PS5, and even the most generous reading of that split is bad news for a console already bleeding revenue.

By Adam Voss

Numbers, even leaked ones, have a way of confirming what everyone already suspected and refusing to explain why. According to GamingBolt's video on the subject, Xbox sources reportedly told The Verge that pre-orders for Grand Theft Auto VI are, in their own reported phrasing, heavily skewed toward PS5. No official figures have been published by Take-Two, Sony, or Microsoft, and that distinction matters: this is a claim from unnamed sources inside one company, relayed by one outlet and discussed here by GamingBolt, not a confirmed sales breakdown, so treat it as a report rather than a settled fact.

The caveats are worth taking seriously before anyone starts drafting eulogies. Take-Two CEO Strauss Zelnick has already described the volume of pre-orders as unprecedented and astonishing, a phrase that, if it applies to the whole install base rather than one platform, could mean Series X/S is still moving a genuinely large number of copies even while losing the split. GamingBolt's own framing allows for this: even a lopsided 70 to 30 divide, its most conservative guess at what heavily might mean, still leaves Xbox with a hefty count in absolute terms. Percentages flatter no one when the denominator is this large, but they do not flatter Xbox here either.

What makes the reported split land harder than a normal sales quarter is the timing. This is not a console catching a bad break in an otherwise stable year; it is a console reportedly losing the marquee pre-order fight of the generation while sitting through memory shortages, price increases, layoffs, and a restructuring effort that, as one id Software staffer characterized Microsoft's internal messaging in a separate account, sounded like corporate speak dressed up as candor. You were told, not so long ago, that hardware was becoming irrelevant, that the games were the point and they would simply find you wherever you happened to be sitting. It is a strange moment for that theory to be tested by a single third-party open-world release deciding, apparently on its own, where the players actually want to be.

The more interesting question, and the one GamingBolt raises without fully answering, is not why Xbox is reportedly losing this pre-order race but why so many players are actively choosing PS5 for a game that will, eventually, run on both. That is not a marketing failure Microsoft can fix with a price cut or a bundle. It is a preference, quietly compounding, and preferences are the one thing a restructuring memo has never managed to reverse.