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Gears of War: E-Day Demands a Ray Tracing GPU on PC

The Coalition's PC specs for Gears of War: E-Day are in, and the fine print quietly retires a generation of graphics cards before the game even launches.

By Kyle Sorensen
Gears of War: E-Day Demands a Ray Tracing GPU on PC

Gears of War: E-Day lands on Xbox Game Pass at no extra charge next month, and for once the subscription math on day one looks clean: new mainline entry, zero additional dollars, included at launch. Then the PC requirements showed up, and the ledger got an asterisk.

The headline number is generous. Every preset, from the 1080p floor to the 4K ceiling, asks for the same 16GB of system RAM, which is close to a mercy given what memory costs right now. But GameSpot's rundown of the official specifications makes clear the real gatekeeper isn't RAM at all. It's the GPU, and specifically whether that GPU has dedicated ray-tracing hardware. Cards without it are not supported, full stop. That rule quietly retires the GTX 1060 and AMD's RX 5000 series, two of the most common cards ever sold, and sets the RTX 2060 as the new minimum for a series that used to run on almost anything with a fan.

Run the numbers the way we'd run them for a subscription. VRAM doubles from 6GB at the minimum tier to 12GB at the ultra tier, while the RAM requirement never moves. That's not a smooth scaling curve, that's a GPU tax layered on top of a free game, and it's the same tax Indiana Jones and the Great Circle already charged earlier this year. Two hard ray-tracing locks in one year isn't a new house style, but it's headed there.

The rest of the sheet is fair. A 12GB RTX 5070 Ti or an RX 7900 XT for native 4K 60fps is a reasonable ask for that tier, DLSS 4.5, FSR 4, and XeSS 3.0T are all supported to soften the load, and The Coalition is shipping a benchmark tool so players can size their own hardware before committing 115GB of solid-state storage to the install. None of that is the complaint. The complaint is that Game Pass was sold as the great equalizer, the plan where the price of entry was a monthly fee and not a hardware refresh, and a hard hardware wall on a day-one release quietly moves the goalposts for a chunk of the audience that already paid in.

We'll play it on Series X|S the day it drops, October 6, and judge the Locust encounter on its own merits. But the trust gets fully restored the day a Coalition-sized studio ships a Game Pass headliner that runs on the GPU we already own, not the one we're now shopping for.