Xbox CEO Admits Company Was in 'Free Fall' Before Reset
Asha Sharma told Xbox staff the business hit an all time low before this year's layoffs, and now says it is growing again, without sharing a single number to prove it.
Asha Sharma told her own employees the company was in free fall. Not a rival outlet's framing, not an anonymous leak, but the Xbox CEO, on the record in a town hall transcript obtained and verified by Windows Central, describing the previous Xbox Game Pass strategy as the thing that sent her own division into decline on hours played, players, and revenue.
That admission arrives months after the layoffs, studio closures, and divestitures that made this year's restructuring visible from the outside. Pulling Call of Duty out of the subscription and cutting its price, which Sharma's predecessors sold as consumer-friendly moves, now gets described internally as damage control after an all time low. Sharma says the business has since stabilized and returned to growth, "more than 2 to 3 times what we were," though as GameSpot pointed out, she offered no baseline, no dollar figure, and no unit count to anchor any of it. Insider Gaming carried the same framing, and a 2 to 3 times multiplier without a denominator is not a metric, it is a morale slide.
The rest of the memo reads like a company trying to decide what it still wants to be. Sharma's four C's, console, content, creation, connection, put Xbox Series X|S back at the center after a period where Microsoft's own leadership treated the hardware as a legacy obligation rather than the product. She also used the memo to put real shape on Project Helix for the first time, describing Gen-10 as a family of devices rather than a single box, with Microsoft manufacturing some pieces and partnering on others. IGN read that as confirmation of the handheld-plus-console strategy already hinted at Gamescom, though the operating system Sharma called "really good" remains unseen outside Redmond, which is exactly the kind of claim a video from DOC_ DARK1985 flagged as the real risk in the Helix pitch, since a family of devices is also a family of ways for the software layer to fragment.
The Battle.net ambitions tell the same story from a different angle. Sharma says the Blizzard launcher is nearly on par with Steam for retention and will grow with more Windows Store titles, including The Witcher 3 Remastered, while staying more curated than Steam or the Xbox PC app. A claim about being the number one PC storefront in China got walked back within the same report to mean the Windows Store, not the Xbox PC store, which is the kind of correction that happens when an internal pep talk gets treated as a verified fact rather than a motivational line, a distinction this site noted when Sharma was denying sale rumors just days earlier.
Every one of these announcements, the console pivot, the Helix lineup, the Battle.net push, is being funded by a restructuring that already cost people their jobs this summer. The growth Sharma is promising staff gets measured against a baseline that includes their former coworkers.