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Bulwark's Xbox Version Finally Catches Up to PC, Two Years Late

A colossal free update and two new DLCs land for Bulwark: Falconeer Chronicles, bringing Xbox in line with its PC sibling after a wait the developer himself calls unreasonable.

By Kyle Sorensen
Bulwark's Xbox Version Finally Catches Up to PC, Two Years Late

We wanted to believe that buying a console version of an indie game meant getting the same game as everyone else, just with a different logo on the box. Bulwark: Falconeer Chronicles just tested that belief for two years, and the receipt finally came due this week.

Solo developer Tomas Sala announced what he calls a "colossal" update for Bulwark: Falconeer Chronicles, out now on Xbox One, Xbox Series X|S and PC, alongside two paid DLCs: Verne Bannerless and Medieval Houses. Sala was candid about the timeline in his own post, admitting it had "taken an unreasonably long time" to bring the console build up to the same state as the PC development version.

The game launched in 2024. Doing the arithmetic on that gap: a $19.99 purchase that took roughly two years to reach parity with the version PC players had been playing works out to about ten dollars a year just to get what was promised at checkout. That is not a subscription fee. That is the price of patience for console owners who bought in on day one.

What Actually Changed

Credit where it is due, because the update itself is not a token gesture. According to Sala's post, it includes:

  • Upgradable surveyors and a new flagship unit called the Behemoth, built around heavy guns and cannons
  • Curved walls with no restrictions on type, length, or angle, plus an improved water shader
  • The ability to commandeer any ship on an owned trade route, provided it survives combat
  • An overhaul of wars and combat, including patrol ships that defend or rush back to settlements and new escort formations
  • Arbology towers that return trees to the Ursee after the in-game War of the Tree

That is a genuine expansion of what the base game does, not a patch note dressed up as an event.

Two DLCs, One Question

The Medieval Houses DLC adds six timber-clad buildings for a different aesthetic, and Verne Bannerless adds three aggressive airship and missile-ship units for players chasing conquest over construction. Both are framed by Sala as additions for players who already know what kind of empire they want to run.

What the post does not answer is why the console build lagged this far behind in the first place. Sala's letter thanks players for their "unwavering support" while sailing past that question entirely, and I will grade a solo developer managing one game across two platforms on a curve before I grade a publisher with a marketing department the same way. Then again, a curve is still a curve, not an excuse, and the players who filed bug reports against an outdated build for two years earned more than a cheerio at the end of it.

What would close this out clean is simple: keep the console and PC versions on the same patch cadence going forward, so this becomes the last time an Xbox owner has to wait two years to get the game they already paid for.